3 ms·
Chronolapse Originally was for the windows folks participating in ludum dare (48hr game dev competition) so that we could easily make timelapses of the develop
by collingreen 4y ago
Chronolapse
Originally was for the windows folks participating in ludum dare (48hr game dev competition) so that we could easily make timelapses of the development process ( and so I didn't have to look up the ffmpeg command line arguments every time). These were interesting because all games had to be made from scratch in the 48 hours but windows didn't have an easy one liner for it like our linux friends. It grew some simple bells and whistles like cropping, picture-in-picture (it could take a screenshot AND a webcam capture at the same time), and adding audio.
It is terribly, terribly dated at this point (it didn't look great when I released it!) but folks still use it and I get emails from time to time (and a pull request upgrading to python 3 just recently!). I think there were like 50k downloads on google code before they shut that down. It's totally open source and I never marketed it or anything so it was fun to see it featured in some books on indie game dev and some random sites like lifehacker.
The best part for me was all the people who found and used it for things I had never dreamed of - I was sent timelapses of sunrises, custom engine builds, PhD research growing bacteria, construction projects, a ton of digital art, a custom arcade cabinet build, and one guy's year long journey making on very detailed, very cool cyberpunk scene.