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>The difference between your examples and the music industry is that buggy whip makers lost because they had an inferior product; who would want a horse-driven
by Sodel 15y ago
>The difference between your examples and the music industry is that buggy whip makers lost because they had an inferior product; who would want a horse-driven carriage when they could have a car?" But here, people are still TAKING the music, just without paying. That's the problem.
I think an argument could be made that the music industry has such a piracy problem (I concede this here, in spite of the music industry constantly reporting greater profit) because it is providing an inferior product, or service.
(I am linking to the discussion.) There was a very interesting GamaSutra article posted here about a month ago, on how Valve sees piracy as a "non-issue": http://news.ycombinator.com/item?id=3155052 http://news.ycombinator.com/item?id=3155052
The summary from 10,000 feet is that the way to beat the pirates is to give those that buy the product a better service than the pirates do. Making music as difficult to acquire (oy, the fuss they put up about previews and digital distribution!) and use (format shifting, moving your music along with you) is not a a very customer-friendly mod of operation.
I buy my music, but, with BitTorrent, you can listen to the entire song before you buy it. I don't know how much music I passed over because I didn't want to waste money on something that I may or may not like.