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I definitely get the tilting aspect for League, I found it generally un-fun to play competitively without the right team. ARAMs however were generally more enjo
by kipchak 4y ago
I definitely get the tilting aspect for League, I found it generally un-fun to play competitively without the right team. ARAMs however were generally more enjoyable for me as while people are still playing to win there's usually a more reasonable set of expectations. I suppose it does make the highs higher, but spending 30 minutes in a game with frustrated people isn't a very good time. Maybe that's part of the reason some people will /ff so early.
For me at least it stops being fun if people are legitimately upset about what's happening versus people enjoying playing the game together. In general esports seems to have really turned this dial for games in general towards competitive, with a shift in focus from moment to moment gameplay being fun to climbing ELO and completing battlepass tiers.
For what it's worth if this sounds like scrub salt I was GM in Overwatch for the first few seasons (back then people actually talked too) so I get the appeal, but long term it just feels like a second job after a while.
- subjectsigma 4y agoNow I feel silly, lecturing you about mental when you've obviously played the game. 100% agreed esp about it feeling like a second job.
- kipchak 4y agoNo worries, I do think it's an interesting point that people talk about mental like it's reaching zen enlightenment. Though for what it's worth with roughly balanced teams, keeping your and your teams morale up and not getting mad seemed to be the biggest X factor a individual could bring, both in impact and because it seemed to be a fairly uncommon ability, which maybe ads a bit to the mystique.