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It’s clear Apple dropped 32-bit to make the transition to ARM go smoothly. It also highlighted the issue with game development on Mac. Most of the time, it’s do
by philistine 4y ago
It’s clear Apple dropped 32-bit to make the transition to ARM go smoothly. It also highlighted the issue with game development on Mac. Most of the time, it’s done by a subcontractor who’s paid to deliver it once. No one is there to keep the lights on and maintain development, with a few exceptions like Civ 5.