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I think it's little a bit more complicated than that. Game devs don't actually update their old games very often, if at all. 32 -> 64 is not a trivial upgrade i
by KerrAvon 4y ago
I think it's little a bit more complicated than that. Game devs don't actually update their old games very often, if at all. 32 -> 64 is not a trivial upgrade if you have external dependencies; you might even need to pay new license fees.
- philistine 4y agoIt’s clear Apple dropped 32-bit to make the transition to ARM go smoothly. It also highlighted the issue with game development on Mac. Most of the time, it’s done by a subcontractor who’s paid to deliver it once. No one is there to keep the lights on and maintain development, with a few exceptions like Civ 5.
- StillBored 4y agoAnd why should they? Did the games suddenly have new bugs? Are the game companies going to get more money for basically porting to a new OS? People here complain about software subscription models, but then also like to complain about OS's that maintain backwards compatibility. I mean someone has to pay for engineers to spend their days keeping up with all that frequently pointless churn. Why would a game that works perfectly well with a 32-bit address space need 64 bits? There isn't any reason for old programs to suddenly stop working because someone in the OS/library chain was to lazy to provide backwards compatible ABIs.