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> Other players did go against Meta/Oculus and their VR products were abysmal in comparison. Not really. The original HTC Vive outsold the original Rift by a l
by grumbel 4y ago
> Other players did go against Meta/Oculus and their VR products were abysmal in comparison.
Not really. The original HTC Vive outsold the original Rift by a lot and was a vastly superior headset (full 6DOF headset/controller vs front-facing/Xbox controller), while also costing about the same. It took Facebook quite a while, the release of Touch and a lot of patches to catch up. And on top of that they had to cut the price in half to stay relevant.
Meanwhile PlaystationVR was outselling everything PCVR was doing combined by 5x.
> Their products would still be crap or not even exist today
The "not even exist today" might very well be true, the crap however not. Microsoft was the one pioneering 6DOF standalone and handtracking back in 2016. Google had one with the Lenovo Mirage a year before Facebook even entered that space. The issue is that they all left the market before the Quest was even out. They never tried to compete, they saw that VR wasn't selling and gave up prematurely. Which is a shame, as I really miss WMR, which was both substantially cheaper than a Quest2, as well as having really nice way to interact with 2D apps inside VR with WMR Portal.
Meanwhile Pico4 just entered the market in Europe and happens to be a substantially improvement over Quest2 while also costing less. Quest2 still has a bit of an edge on the software side, but the gap is quite small when taking into account how much money Facebook spend.
The strength of Facebook is simply endurance, they kept going despite miserable sales VR. And they did that long enough to reach the "good enough" point with Quest2. That said, they are really slacking on the software side now. There is no interesting first party content coming out, it's all just Horizon Worlds. High quality games (Lone Echo) or software (Quill, Medium) as we had in the early VR days is all gone, nothing interesting announced in years and Quill and Medium even got sold off.
> it seemed Meta/Oculus really nailed the base recipe for what makes a desirable VR gaming headset
But that's the thing, that was essentially an accident, not a grand strategy. Facebook doesn't care about gaming. They care about that "next computing platform" that VR is supposed to be, gaming is just a tiny part of that and they'll happily toss it aside in the hunt for bigger goals.
That's really the problem with Facebook, they are far more interesting in dominating a hypothetical future VR space, than they are interest in improving the VR we have today.