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There's a few visual languages I would say have thrived like Labview and UnrealEngine, a couple things in the real time audio/visual space I forget the name of,
by jasonwatkinspdx 4y ago
There's a few visual languages I would say have thrived like Labview and UnrealEngine, a couple things in the real time audio/visual space I forget the name of, etc.
But beyond those niches it hasn't caught on.
One reason for this is editing is awkward. With text you can have things in a broken intermediate state while you make changes, copy and paste, etc. The tools for doing this with a visual graph end up being more awkward and slow vs a programmer practiced with their editor/ide.
And the other problem is the graphs become a huge mess past some threshold of complexity. Even with boxes it's bad. This is a very common complaint about LabView. Example: http://forums.ni.com/legacyfs/online/4106_spaghetti.gif http://forums.ni.com/legacyfs/online/4106_spaghetti.gif
I'm very skeptical a visual language will catch on for programming in general.