4 ms·
You aren't kidding. I loved GW1 and theory-crafting new builds. I had a tremendous time doing competitive Guild-vs-Guild at a high rank, random arenas, and Hero
by hellcow 4y ago
You aren't kidding. I loved GW1 and theory-crafting new builds. I had a tremendous time doing competitive Guild-vs-Guild at a high rank, random arenas, and Heroes Ascent. I remember grinding an obscene amount for prestige titles, and I found the rarest item in the game which I still remember selling for 900 ectos (it was the only sword with a different damage type, useful for min-maxing against an opposing monk, and the only place it could drop in the game with perfect stats was as a reward in Heroes Ascent).
GW2 was easily my personal biggest let-down in gaming of all time. They eliminated GW1's namesake PVP mode and the entirety of its super-deep build and combat system.
- AlexandrB 4y agoI think their main goal in GW2 was to build a "true" MMO instead of GW1's instanced gameplay. I think GW1's build system just wouldn't work very well with that design. It would be difficult to balance world content for groups ranging from 1 to 8 people - many GW1 classes would also have a hard time soloing without picking very specific secondary classes and builds. So I can see why they went down the route they did. I agree it's a bit of a shame though. Would kill for a GW1 re-release with some updated graphics and QoL improvements.
- Sakos 4y agoIt feels like another MMO following the WoW bandwagon. GW1 was so unique and I feel fills a niche that would still be relevant today if it had active support with new expansions and regular updates. Maybe it made sense for them in order to reach a bigger audience and maybe it paid off for them. I just wish they hadn't gone the "true MMO" route.