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The original Overwatch would release new heroes for free, and cosmetics for that hero would be available for random drops/purchase just like any other cosmetic
by gigaflop 4y ago
The original Overwatch would release new heroes for free, and cosmetics for that hero would be available for random drops/purchase just like any other cosmetic item.
In OW2, the new heroes are on tier 55 of the battlepass, if you're a free-to-play user. If you buy the pass, you unlock the hero for play instantly. As far as I know, there is no word on hero availability for those who do neither, for when the pass duration runs out.
Having played the first game, the monetization model of the second feels like a slap in the face. They've added new categories of worthless junk cosmetics to pad things out. It feels like they looked at other battlepass models, and threw a bunch of random shit together to pad it out.
But hey, if you don't want to grind too much, you can always buy the Battlepass +20 package, and knock out the first 20 tiers instantly!
- pests 4y ago> no word on hero availability for those who do neither, for when the pass duration runs out. I heard some rumors that hero's will be unlockable via challenges in seasons after they were released.
- kmeisthax 4y agoThe funny thing is, Overwatch 1 monetization wasn't any better. They were notorious for popularizing[0] loot boxes in paid games and got flak for it. [0] Not "inventing". TF2 was the OG "loot boxes in paid games" game, and mobile F2P was already awash with loot boxes.
- gigaflop 4y agoBlizzard made it big, EA followed suit, and we ended up with lawsuits over loot boxes :)
- the_doctah 4y ago>The funny thing is, Overwatch 1 monetization wasn't any better. That's patently false.
- AlexandrB 4y agoThe best way I've seen it described is that OW1 monetization was better (more generous), but more predatory (because RNG).
- LordDragonfang 4y agoOW1 monetization was wildly better. While you could buy lootboxes, yes, the game was extremely generous in giving you free lootboxes, and you could easily earn a half dozen in an afternoon of play. That, and all content could be unlocked as a "free" player by merely playing the game which you purchased once. In contrast you'd need to spend the full purchase price of OW1 several times over just to buy the skins that aren't even available in the battlepass. Everyone I knew that actually played OW1 enjoyed blizzard's implementation of lootboxes, and afaict everyone dislikes the new monetization.
- govg 4y agoIt's very likely that they just include the new heroes in the existing new hero grind. If you get just OW2 (without having owned OW1), you have to go through around 100 games to unlock the entire roster.