4 ms·
Unfortunately not very reassuring for multiplayer fans considering the engine, out of the box, provides heavily unreliable defaults leading to poor gameplay res
by andrewmcwatters 4y ago
Unfortunately not very reassuring for multiplayer fans considering the engine, out of the box, provides heavily unreliable defaults leading to poor gameplay results.
I am no longer surprised when I play something based on Unreal tech and it doesn't play well over networks.
Considering the available pool of skilled multiplayer developers, it's not a great sign for the industry.
- ksec 4y agoHow long ago was that? I was under the impression they made huge improvement once they made Fornite and extracted a lot of code back to Unreal.
- andrewmcwatters 4y agoStill happens to this day. It's egregious. In fact, I don't even think production games can use the default code, that's how atrocious it is. You basically have to roll your own movement, user input, and consolidation code. Go create a multiplayer game then turn on some fakelag and compare it to older games. No comparison whatsoever. It's dead on arrival. Completely unusable. Whatever they're doing in official titles, users don't have access to it. Separately from Epic Games, Valorant's development team has their own series of patches to make Unreal reliable, and it's a total hack job because the engine doesn't have consistent frame timing nor a mechanism for frame rewinding. You're basically on your own. They milk their graphics marketing because it's the best in the business, but everything else in the engine leaves you wanting.