4 ms·
It was. The popular text adventure format at the time just doesn't work well in a flight simulator for some reason.
by ClassyJacket 4y ago
It was. The popular text adventure format at the time just doesn't work well in a flight simulator for some reason.
- terinjokes 4y ago> read instruments Your altimeter reads FL090, your compass reads 245. Airspeed is at 120 knots, pitch is 10 above the horizon. Engine is at 70% power. You hear a kitten meow on guard. > read instruments Your altimeter reads FL090, your compass reads 245. Airspeed is at 70 knots, pitch is 20 above the horizon. Engine is at 70% power. You hear a stall warning.
- mcv 4y agoThe only flight sim I remember from those days was Sopwith, a 2D side-view game where you fly a Sopwith Camel through all sorts of crazy loops. First 3D game I saw was Elite's wireframe spaceflight.
- ChoGGi 4y agoYou don't need graphics for a simulator. https://archive.org/details/msdos_747-400_Precision_Simulator_2000 https://archive.org/details/msdos_747-400_Precision_Simulato...
- kqr 4y agoThis is actually correct. You don't need visual fidelity for a good simulation, nor physical fidelity. The important thing is that your mind and your body goes through the motions. You don't need to actually believe you're doing the thing, just practise the motions, cognitively and physically.
- ipython 4y agoI read through Don Eyles apollo memoir Sunburst and Luminary- great book. In the book he describes their simulator for the lunar landing (essentially a test harness for the landing code) which consisted of inputs of coordinates and speeds, and gave printed output of thrust changes and expected position over time. Mind blowing for someone so used to visual representations.