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A world designed for persons needs a __massive__ overhaul compared to what exists literally everywhere I've seen. Even the nearby major cities are still begrud
by mjevans 4y ago
A world designed for persons needs a __massive__ overhaul compared to what exists literally everywhere I've seen. Even the nearby major cities are still begrudgingly designed for cars. They lack external interfaces and vehicle storage warehouses sufficient to break from that paradigm.
A city designed for humans would need to be far closer to Azimov's Caves of Steel world, where everything is closer together, beltways and moving sidewalks replace in city bus transit. You'd still need the vehicle layer for emergency services, construction, and bulk product delivery; those vehicles will probably be electric though, or possibly transported by in city dedicated vehicles.
Walt Disney World comes to mind as a larger area intended to have several hubs of primarily human scale transport. EPCOT has the well earned acronym 'Every Person Comes Out Tired' for good reasons; it's too far of a dang walk and the humidity around that lake is murder on a hot day. The inner facade stages are roughly at the sensible limits of human scale, but they're connected either by utility corridors or paths or direct abutment to roadways behind the parks. Even in these _designed_ areas, economics dictates both vehicle and human existence mostly at the same or similar levels and very few over or under passes; where there are it's often exactly two effective layers. Some might have multiple modes of transit. E.G. between EPCOT and Hollywood there's a boat and pedestrian system, which has bridges for the pedestrians, and is crossed in one location by a major road bridge.