3 ms·
> fiddling with trigonometry to get the camera and things working in 3d FWIW, you don't need to do that. There are functions such as look_at which do that for
by tpxl 4y ago
> fiddling with trigonometry to get the camera and things working in 3d
FWIW, you don't need to do that. There are functions such as look_at which do that for you.
- henryfjordan 4y agoI think I had copy/pasted some code for a 3rd Person Follower camera and I just needed to mess with the negative signs to make sure left was left and right was right. But yes, you can certainly get away with very little math even in 3d games.