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> perhaps the problem is implicit allocations rather than value semantics? I think that’s true. Expensive copies should never have been implicit. There was a s
by codeflo 4y ago
> perhaps the problem is implicit allocations rather than value semantics?
I think that’s true. Expensive copies should never have been implicit. There was a story some time ago about a single keypress in the address bar of Chrome causing thousands of memory allocations. The culprit: lots of std::string arguments up and down the call stack.
Rust gets this right, with the hindsight of C++’s example: “a = b” is a move operation by default and clone() is always explicit, except for plain data types where copying is literally memcpy — and those are clearly marked as such by the type system.
- cbsmith 4y agoIMHO, implicit allocations is a bit of a red herring. Yes, in C/C++ heap allocations are proportionately pretty expensive, but I've seen Java programs have just ridiculous amounts of implicit allocations but there really isn't much of a problem. But allocations aren't the same as copies, and the argument for reference semantics has always been that implicit copies are problematic. In your std::string example, having that many String copies in a Java program would be similarly terrible (and this sometimes happens by accident because of abstraction layers that hide all the copying going on under the covers). I do think Rust gets a lot of stuff right, but Rust's cognitive load is broadly recognized. I tend to see it as C++ with a lot fewer foot guns. ;-)
- codeflo 4y agoI’m not sure I get what you mean. You wouldn’t have that many String copies in Java by passing an unchanged String down the call stack. My point is that it’s too easy to make this mistake in C++.
- cbsmith 4y agoIn Java, the mistake happens only when there's an abstraction that hides the copying from you, so it isn't implicit in the same way, but it's still implicit.
- morelisp 4y agoAllocations are as damaging as your free function is slow. Java has a tremendously good GC, so can cope with lots of allocations. Go has an OK one, so needs some help (but mollifying it often pays dividends elsewhere in locality and memory usage too). C++ has your default system heap, good luck.
- throwaway894345 4y agoHistorically Java has traded long pause times for fast allocations, although I'm of the impression that it has recently found a way to have its cake and eat it.
- klodolph 4y agoJava has been tunable for a long time. Periodically, the recommended tuning changes, or new GC algorithms become available, etc. But it has long been possible to get short pause times with various combinations of choosing the right algorithm and writing your program the right way. I think what really throws people off here is that getting good performance out of a Java application involves some skills which are alien to C++ programmers, and vice versa. You take an experienced C++ programmer and drop them into a Java codebase, they may have a very poor sense of what is expensive and what is cheap. Vice versa… experienced Java programmers don’t do well in C++ either. The result is that you have precious few people with any significant, real-world experience fixing performance issues in both languages.
- throwaway894345 4y agoAgreed, but usually tuning for short pause times involves trading off throughput or allocation performance. But at the end of the day, if you aren't allocating a bunch of garbage in the first place, then you don't need to be as concerned about the costs of allocating or cleaning up the garbage. I wish Go did more to make allocations explicit so they could be more easily recognized and avoided; I dislike Java's approach of making allocations even more implicit/idiomatic while trying to fix the cost problem in the runtime (although I admire the ambition).
- throwaway894345 4y ago> Yes, in C/C++ heap allocations are proportionately pretty expensive, but I've seen Java programs have just ridiculous amounts of implicit allocations but there really isn't much of a problem. Java programs make "ridiculous amounts of implicit allocations" because allocations are cheap in Java. And they need to be cheap because Java doesn't have value semantics so it leans hard on escape analysis + cheap allocations. I agree with the rest of your comment, although I think most of Rust's "cognitive load" amounts to borrow-checker-vs-garbage-collection. You could envision a Rust with explicit allocations and a GC, and that language would have a "cognitive load" approaching that of Go while also being a fair bit more performant insofar as people can much more easily reason about allocations and thus performance.
- cbsmith 4y ago> Java programs make "ridiculous amounts of implicit allocations" because allocations are cheap in Java. And they need to be cheap because Java doesn't have value semantics so it leans hard on escape analysis + cheap allocations. Yes, but that's kind of the point, right? Implicit allocation isn't really a problem because a runtime that optimizes the allocations magically for you is a lot easier to build than a runtime that optimizes whether you really need to be copying objects as much as you do.
- throwaway894345 4y ago> Implicit allocation isn't really a problem because a runtime that optimizes the allocations magically for you is a lot easier to build As far as I know, Java's (default) runtime gives cheap allocations at the cost of long GC pause times. > than a runtime that optimizes whether you really need to be copying objects as much as you do It's not "copying", it's "allocating", and avoiding allocations isn't that much work (and frankly I'm surprised it's such a minor problem that no one has bothered to build an IDE plugin that highlights these allocation points automatically--or at least I haven't heard of such a thing). Anyway, "a runtime that minimizes allocations" is just an escape analyzer and Java has one of these too, and IIRC it's a lot more sophisticated than Go's (but it's also a lot harder to reason about as a consequence).
- throwaway894345 4y agoAllocating isn't "an expensive copy"; it's not analogous to clone() in Rust. The copy isn't the problem, it's the allocation.
- cbsmith 4y agoI'd argue quite the reverse. Allocation can be quite efficient if done properly, but copying involves a lot of other work.
- throwaway894345 4y agoI disagree--the bottleneck here is entirely the allocation. The copying is just a memcpy and it's very fast for small structs like this; like I said, it's not the same as a clone() in Rust, which is a deep copy. If you optimized the allocation away entirely (leaving only the copy cost), there wouldn't have been a significant performance problem and this blog would never have been written.
- glandium 4y agoActually, you'll find that in Rust, Box::new(stuff) will too often put stuff on the stack before copying it in the newly allocated memory. For large enough stuff, that can be slower than the allocation.
- xdavidliu 4y ago> except for plain data types where copying is literally memcpy what do you mean by this? If I say `let x = 5; let y = x;` in rust, that's a "plain data type copy" of a stack value, but memcpy is usually used to copy heap memory. What connection between copying of primitive simple stack values and memcpy are you suggesting here?
- orra 4y ago> What connection between copying of primitive simple stack values and memcpy are you suggesting here? They're just using 'memcpy' as a shorthand for saying the bitpattern is blitted. Semantically, that's like a memcpy. The point is, there are no expensive allocations, nor do any embedded pointer fields need adjusted, etc.
- kccqzy 4y agoThe compiler can optimize memcpy with a known size into a small number of move instructions so they are identical to copying stack values. Try playing with memcpy on Godbolt and you'll find that the compiler will compile the memcpy to a single mov instruction when the size is small, and some movdqu/movups when the size is slightly large, and only a function call when the size is huge. > memcpy is usually used to copy heap memory memcpy is often used in low-level serialization / deserialization code since you can't just cast a buffer pointer to a uint32_t pointer and dereference that; the solution is memcpy between variables that are often both on the stack.
- chlorion 4y agoWhy do you think memcpy is normally used to copy heap memory? It's just a general bitwise copy from one location to the other. I think the confusion here is that there isn't always a literal call to memcpy for copying small types like ints in the emitted code, but it's always doing something with the same effect and maybe sometimes using an actual memcpy (probably when copying arrays?). Also something interesting is that memcpy is used for copying data between stack variables in C sometimes when you need to convert some type to another one without using a cast.
- adrian17 4y ago> Rust gets this right, with the hindsight of C++’s example: “a = b” is a move operation by default and clone() is always explicit Note that a move can still do a copy; in fact, Rust is kinda notorious for generating more on-stack memory copy operations than C++. It’s slowly improving, but it can still be surprisingly bad in some cases.