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Video games are overwhelmingly coded in c++. C# is now more and more popular because of unity, but most AAA games (and their engines) are still made in c++. Al
by themoonisachees 4y ago
Video games are overwhelmingly coded in c++. C# is now more and more popular because of unity, but most AAA games (and their engines) are still made in c++.
Also consider the large amount of qt-based apps still running c++.
- rhn_mk1 4y agoIn the case of game engines, productivity is less important than performance. Most games use some scripting language on top of C++. I agree that C++ is somewhat productive through Qt, but then again Qt is just one area of many - and QML is an acknowledgement that JS can bring greater productivity than C++ within Qt.
- nottorp 4y ago>QML is an acknowledgement that JS can bring greater productivity than C++ within Qt. That's not what my friends who still do Qt jobs tell me. They consider it more of a hindrance because you're limited in what you can do. And it's buggy. But I guess if all you know is javascript...
- jcelerier 4y agoHaving done lots of both QML and QWidgets there are many tasks for which I feel I'm more productive on the latter. There are also regular posts on the Qt mailing list asking for a complete c++ version of Qt Quick, and people who kinda implemented a similar thing in another library (QSkinny iirc?) Like, in c++, I just type approximately what I want, especially when writing glue code or creating a new api, and add compile-time checks & fix compiler errors until things build which is a super fast process ; with QML (or other less strict languages) it takes much more time in a slower edit-run cycle to write correct code. And this is mainly due to new c++ features: what would have taken fifty lines to define a static check for in c++03, 30 in c++11/14 with e.g. enable_if, takes at most a couple in c++20 with concepts