4 ms·
A prime example of this: many particle systems still use billboarding sprites to render thousands of particles efficiently. Another example: when you want to r
by cyber_kinetist 4y ago
A prime example of this: many particle systems still use billboarding sprites to render thousands of particles efficiently.
Another example: when you want to render tons of folliage, then you can 'degrade' the meshes that are far away to use billboard rendering instead, and no one will notice.