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>those for whom the little details like UI responsiveness are supremely important That isn't what he said. The general angle of MG and Gruber is that iOS is un
by groggles 15y ago
>those for whom the little details like UI responsiveness are supremely important
That isn't what he said. The general angle of MG and Gruber is that iOS is universally superior to Android.
I remember trying out the iPhone and being shocked at how terrible -- almost childish -- the notification system was. On Android it was graceful and well thought out. The same goes for application integration, where on Android it was well thought out from day one, while on iOS you have silos of applications.
There are a thousand and one ways that Android is more refined and has the "little details" that are superior to iOS. None of these ever matter to Gruber or MG. But where iOS has a nicer bounce after a scroll, well that's critically important.
If we want to go with car analogies, iOS would more correctly be a pimped up Honda Civic. The owner is sure it's a refined, idealized car, but they are the ones who don't realize what they're missing.
- realize 15y agoYes, that is the point that MG was making an analogy about, which Josh found offensive. This horse-shit-storm is not about the "general angle" of MG and Gruber but about that analogy and the point it was making. And it's not just the "nicer bounce after a scroll", its the whole UI interaction. The thing that iPhone fans like about their products is how the interface disappears and you don't need to think about it. The touch interaction model makes the user think that they are directly interacting with the content itself, rather than through the intermediate of a controller, and that this content is actually physical, rather than a representation on the screen. It's an illusion, but it is a compelling one. Examples: * The right bounce after a scroll, and the right inertia when you flick to scroll through a list; * Dragging your finger to pan around a map or large web page; * Icons and buttons changing their appearance instantly to show that they've been pressed. It's little things that give immediate feedback to the user that create this illusion, and it doesn't take much to break it and remind you that you're using a device. What MG and Gruber keep pointing out is that Android keeps breaking this illusion, for example with stuttery scrolling or laggy/inappropriate feedback when you push buttons.
- groggles 15y agoThat sounds pretty cut and dry. Of course in reality it is absolutely nothing like that. I've experienced plenty of lag on iOS devices. I've had buttons not respond, apps crash, and behaviours that left you wondering what you're supposed to do. As has everyone else who lacks the delusion spell. iOS is just an imperfect OS like every other, and adding hysterical narrative gushing about its profound perfection is, honestly, embarrassing for everyone.
- fpgeek 15y agoI'm not saying that there are lots of big and little details iOS gets right and Android gets wrong. It is obvious there are. The reason Josh found MG's analogy offensive is that there are also lots of big and little details that Android gets right and iOS gets wrong. For example, take a look at cross-application cooperation and integration. It is good that iOS 5 added Twitter integration, but to an Android user the Twitter-specific integration makes iOS devices look crippled (in this area). With appropriate applications installed, even the more than three-year-old G1 is integrated with Twitter, Facebook, Picasa and whatever else you want. And these integration details matter because they are what allow Android users to create sophisticated, dynamic cross-application workflows. Claiming that one side has a subtle superiority that only the right people can appreciate when the reality is more balanced is what is offensive.