3 ms·
Stadia was amazing and worked great even for games that required semi-high latency. The problem was the business model.
by Kiro 4y ago
Stadia was amazing and worked great even for games that required semi-high latency. The problem was the business model.
- bloody-crow 4y agoEven under ideal conditions where most people were claiming it's working great, I never found the latency even remotely acceptable. Maybe it's due to my preference to esports titles that requires all the responsiveness possible, but the point stands. Remote rendering would never be able to achieve anything even close to acceptable performance to be competitive with on-client rendering.
- smaudet 4y agoAgree with co-commenter, I have never seen anyone who used it for low latency apps say it was sufficient. The target market for displacing e.g. gpus is heavily geared towards low latency. It might have been OK for mobile games, but then they were just competing with themselves, with an arguably inferior product (if I can't play my mobile game anywhere, only in the vicinity of my house where I already have my high powered rig, what's the point?) I do think it was an attempt to defeat a very legit, widespread use case to try tk justify pushing thin clients on everyone, glad it failed.