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> Probably high server costs and being a vitamin and not a painkiller killed it. Being a project with no customer base killed it. I remember it being discusse
by iLoveOncall 4y ago
> Probably high server costs and being a vitamin and not a painkiller killed it.
Being a project with no customer base killed it.
I remember it being discussed 6 months or a year ago on HN and while it was a popular topic, it was not being discussed kindly.
It's something that should have never made it past the stage of cool demo.