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> Game developers should be investing their time in open tooling without contracts or restrictive licensing Unfortunately, this is not possible in consoles, be
by nextaccountic 4y ago
> Game developers should be investing their time in open tooling without contracts or restrictive licensing
Unfortunately, this is not possible in consoles, because of issues with NDA. Even Bevy can't have an open licensing there: https://github.com/rust-gamedev/wg/issues/90 https://github.com/rust-gamedev/wg/issues/90 (Godot also can't: https://docs.godotengine.org/en/stable/tutorials/platform/consoles.html https://docs.godotengine.org/en/stable/tutorials/platform/co...)
I expect that Bevy ports to consoles will take a cut of sales rather than a flat fee :(
- connicpu 4y agoFrom what I've heard with Godot there's basically two paths you can take there. Pay another studio who has experience getting the engine to run on consoles to share their engine modifications with you or even port your game to the console for you, or you can have your developers take the time to get the engine working on the consoles yourself. For a studio without many engine programmers, the former is probably more likely to happen and they may either take a cut or charge a flat fee, but the option to do the engineering yourself is still always on the table.