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As far as I understand Bevy isn't built on top of the latest fully featured graphics APIs such as DirectX 12 and Vulkan (with ray tracing, mesh shaders, and all
by nullifidian 4y ago
As far as I understand Bevy isn't built on top of the latest fully featured graphics APIs such as DirectX 12 and Vulkan (with ray tracing, mesh shaders, and all the latest features) but on an ex firefox's library that was supposed to implement the yet unfinished WebGpu standard which doesn't have a lot of the more modern features (And it's not known when it will have them). Is there some escape hatch in wgpu that allows access to the more modern features? Or maybe not targeting them was a deliberate choice in Bevy's design/strategy?
- james7132 4y agowgpu (the implementation, not the WebGPU standard) does have quite a few of those aforementioned escape hatches on native platforms. Bevy currently doesn't use many of them due to aiming for maximum platform compatibility, but their use is not off the table.