3 ms·
Pardon my lack of technical terms, but when I worked with Bevy in 0.7, applying a part of a texture to a surface was really difficult. (It wants to apply the en
by brink 4y ago
Pardon my lack of technical terms, but when I worked with Bevy in 0.7, applying a part of a texture to a surface was really difficult. (It wants to apply the entire texture, and stretch it to fit.)
Has this improved?
- _cart 4y agoThis is already possible if you control the mesh UVs and/or the shader (both in 2D and 3D). In Bevy 0.9, in 2D sprites can now define the bounds of the texture they want to display.