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I never worked with the XT3, but I’ve worked with others with similar limitations. Many of our projects prefer static linking, but at any given time they tend t
by trws 4y ago
I never worked with the XT3, but I’ve worked with others with similar limitations. Many of our projects prefer static linking, but at any given time they tend to have to run on several platforms. As of today, they have to run on at least two where one won’t load gpu components in libraries correctly if they are statically linked, and one where it won’t if they’re dynamically linked. Forcing projects into one model or the other makes the smaller requirements on other platforms much harder to deal with, even if the requirement aligns with the project’s preference.