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How do you feel such an AI would change the game - what would it add? TIA
by zasdffaa 4y ago
How do you feel such an AI would change the game - what would it add? TIA
- mordechai9000 4y agoFor one thing, you could make the combat more interesting and varied. The monster AI is pretty simple and predictable. Soldiers or orcs could communicate and coordinate, for instance. So instead of simply walking the shortest path to the player to be dispatched one at a time, they could harry the player, use ranged weapons, retreat strategically, cut off the player's retreat, etc. You could have something similar for tame monsters. It would change the gameplay significantly, and require careful consideration of game balance. I think it would be more of a whole new variant, rather than something to tack onto an existing version of the game. AI driven NPC interaction could also provide some amusement and make the game less predictable. You could give shopkeepers and other NPCs distinct personalities, where there behavior is driven by complex motivations.And I'm sure lots of other stuff.
- anthk 4y agoWould the game still be playable under a 486?
- mordechai9000 4y agoPossibly not. It would be a different game, though.
- anthk 4y agoI like Nethack/Slashem being playable on legacy systems. It's good for pubnixes/tildes so they can stay on a low CPU load for the rest of the users.
- zasdffaa 4y ago'pubnixes/tildes' - no idea what this means. Edit: a little digging and "A tilde is a multi-user online system designed to be a "home" for users by providing services such as shell access via SSH, email, small site hosting (on www, gopher, gemini), chat, or other programs. It is a loose term, akin to a public access unix systems (a.k.a. pubnixes), but with some connotations of a small community" https://tilde.wiki/wiki/Tilde https://tilde.wiki/wiki/Tilde