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Yeah I hadn't considered that and I should have, that's a good point. Should have brought been using my gamedev brain more. Probably because I was coming up wi
by cableshaft 4y ago
Yeah I hadn't considered that and I should have, that's a good point. Should have brought been using my gamedev brain more.
Probably because I was coming up with various ideas of making it more gamified, where visitors could help keep the page from falling into entropy by spotting errors and fixing them (like it'd only work if they changed it back to the correct word or whatever).
But yeah, pseudorandom might be the way to do this on a basic level. Good idea.