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This is a super fun project to play around with. I'm currently trying to build a C64 sprite multiplexer in mostly straight C++ using LLVM-MOS and while it's def
by royjacobs 4y ago
This is a super fun project to play around with. I'm currently trying to build a C64 sprite multiplexer in mostly straight C++ using LLVM-MOS and while it's definitely not going to be the most optimized multiplexer out there, I'm finding it mostly adequate performance-wise.
Whereas it's probably a long way away from being able to use this for democoding due to the mostly cycle-accurate nature of the effects, for creating homebrew games and utilities this is really quite suitable: write high-level logic in C or C++ (or any language supported by LLVM really) and sprinkle in some inline assembly here and there for the really performance critical parts.
The code that is being generated is already quite good and (on first glance) looks better than what's coming out of cc65, for instance.
There's also rust-mos which uses LLVM-MOS to compile Rust code. It unfortunately still has some issues (e.g. [1]) but that is looking really promising as well.
Kudos to all involved :)
[1] https://github.com/mrk-its/rust-mos/issues/16 https://github.com/mrk-its/rust-mos/issues/16