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Everything in music is essentially a remix at its core. The Noisia guys had a similar philosophy of “resample and bounce often”. Always be making bleeps and blo
by raydiatian 4y ago
Everything in music is essentially a remix at its core. The Noisia guys had a similar philosophy of “resample and bounce often”. Always be making bleeps and bloops, then reprocess them, then reprocess them again, as many ways as possible without turning harmonic information into noise (from a band named Noisia, ikr), until you have something that feels novel and rhythmic.
- alfiedotwtf 4y ago> bounce often I get it, but feel that goes against my software-engineering-make-everything-repeatable learnings
- raydiatian 4y agoThey seem like two separate things, and each will give you different characteristics. The other thing is, for really crazy feedback and timbre manipulation ideas, there is only so far you can go before you run out of knobs to twist and CPU cycles to burn
- xhevahir 4y agoI remember hearing somebody suggest bouncing things to audio (and other destructive operations, presumably) as a way of avoiding the analysis-paralysis that more flexible formats like MIDI can induce.
- alfiedotwtf 4y agoExactly. I think if you had your workflow down pat then things may be a lot easier and you get your cake and eat it too, but damn that Octatrack isn't the easiest thing to learn unless you put in the time
- ambrose2 4y agoIn other words, "ship it!"
- an_aparallel 4y agothere's a best of both worlds: re-synthesis. In FL Studio, a nice technique is bouncing a bunch of lead/synth/reese sounds, picking the best (helps if its a time measure that makes sense) - then importing it into Harmour (a Resynthesis VST) - the sound is recreated with 512(?) partials (aka sine waves) then those sounds can be manipulated to oblivion :)