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I think that one was actually circular references in event handlers...
by VikingCoder 4y ago
I think that one was actually circular references in event handlers...
- 3a2d29 4y agoI don’t think so, but I can’t find the answer. Either way, rust 100% does that. Way easier in C# to avoid that issue. Just don’t use reference counters and use GC. No way to avoid that in Rust. If you need many references, you must use ARC.