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> how do we sustainably grow a crowd-sourcable archive for copyrighted digital artifacts? You don't. Copyright is necessary for most people like developers to
by dangerface 4y ago
> how do we sustainably grow a crowd-sourcable archive for copyrighted digital artifacts?
You don't. Copyright is necessary for most people like developers to make a living. If some one like github can just rip off your code there is no market for developers, if there are no developers theres nothing for github to rip off.
The real issue with copyright law is the lifelong copyright destroys our ability to archive. Microsoft isn't making money off windows 98 there is no market for it, if I have an old game that only runs on windows 98 I am kinda shit out of luck. If some one releases a pirate copy of windows 98 because there is no legitimate market Microsoft legally has to sue them or risk losing their copyright not just for 98 but all windows.
We need to limit copy right to a reasonable length of time. Which then brings up the issue of what is a reasonable time? 10 years 20 years 2000 years? Businesses with the legal capabilities of Disney will always argue for the life of the author plus a million years and the rest of us don't really have the funds to compete.
Google tried it and they failed and they have more money than god. We need more money than god and the way to do it in this market is to make something we can copyright and then exploit that and after a life time of doing this we will have our money to start the legal battle, or at least our kids do. Will they act in the publics best interests and blow their wealth or will they act in their best interest?