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On the contrary, consumption and energy use went up, not to mention waste. That video game needs 600-700 watts per client and most of it is created very ineffic
by Comevius 4y ago
On the contrary, consumption and energy use went up, not to mention waste. That video game needs 600-700 watts per client and most of it is created very inefficiently, using fossil fuels.
People still drive up and down too, and there are more people.
> the economy of 2200
The planet will be barely habitable, if at all.
- bryanlarsen 4y agoSorry I exaggerated. Video games are only 1000x better than driving an 80s car, not a millions.
- Comevius 4y agoI don't even know what are you talking about, most teenagers didn't own a car in the 80's. In fact there are more cars now than there were back then, more people too. I don't see how the video game industry helped the environment, on the contrary it had a measurable negative impact on it thanks to the energy consumption and the waste. The only thing video games have going for them is that they don't get you laid.
- yesco 4y agoMinor correction but consumer game consoles tend to cap out at 220 watts, and even for PCs 600-700 watts is on the higher end.
- bryanlarsen 4y agoAnd the average of both is under 100 watts.
- Comevius 4y agoThat's fair, but you have a game console, a TV, a desktop, a notebook, a smartphone, e-book reader, router and so on. The average electric power consumption per capita more than doubled in the last 40 years, and keeps growing almost linearly.