4 ms·
Umm apple was the slowest to adopt webgl 2.0 to the point where it was pointless targeting it because you didn't have reach. And WebKit blocks a lot of other st
by moonchrome 4y ago
Umm apple was the slowest to adopt webgl 2.0 to the point where it was pointless targeting it because you didn't have reach. And WebKit blocks a lot of other standards.
If iOS had open browser engines I guarantee you two things :
- evolution of web standards would be different
- web mobile games would be a thing
The 30% cut would incentivise big distributors to invest in it (Epic/Steam). It was enough to get epic to risk getting baned from appstore
- scarface_74 4y ago> web mobile games would be a thing If Apple is holding back “web mobile games”, why aren’t developers making games for iOS and the web instead of iOS and Android? As a mobile game developer wouldn’t it be logical to skip making a native game for Android and just make one for the web that covers Android and computers?