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Agreed. I think a proper solution for them to this would just be to create a separate spin-off product that is focused on realistic voice synthesis, while conti
by filoleg 4y ago
Agreed. I think a proper solution for them to this would just be to create a separate spin-off product that is focused on realistic voice synthesis, while continuing the development of the typical-vocaloid-sounding product line as they currently are.
The audience wanting more vocaloid-like sound and the one wanting more realistic sound aren't really the same, and the overlap between them, I suspect, is not large. So it makes way more sense to capture the latter group by creating that more-realistic-voice spin-off product line, as opposed to being forced to choose between the realistic and vocaloid-like target demographics.
We already know the size of vocaloid-sound target audience, but I bet the audience for realistic-sound synthesis is going to be magnitudes larger (mostly because of versatility of where that tech could be useful, while with vocaloid it is mostly constrained to music production and vocaloid-related visual arts accompanied by a typical vocaloid voice).
- a_t48 4y agoThere's nothing stopping them from making new "characters" that sound more realistic.