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That's not true. It was essentially forked from Atom which was built as a desktop application first. It just so happens that Electron makes it easy to run just
by mcluck 4y ago
That's not true. It was essentially forked from Atom which was built as a desktop application first. It just so happens that Electron makes it easy to run just about anywhere and web tech is arguably the easiest to use for building UIs
- canadianfella 4y ago
- lost_tourist 4y agoIf not easy then certainly most widespread and "common" amongst the current developer population
- magnio 4y agoThe work on VSCode began before Atom appeared. This talk by Erich Gamma about the history of VSCode is very interesting: https://learn.microsoft.com/en-us/events/visual-studio-code-vs-code-day-2021/keynote https://learn.microsoft.com/en-us/events/visual-studio-code-... When Erich Gamma joined the Visual Studio team in 2011, he set on creating a coding platform for the web, starting with the Monaco editor. This was followed by efforts to bring an IDE to the browser such as Monaco Workbench and Visual Studio Online IDE. However, those didn't attract many users, so the team decided to pivot to the desktop with Project Ticino using Electron by GitHub, and thus born VSCode as we know today. Arguably, this pivot has been wildly successful, from which blossomed many nice technology such as LSP, RDP, and remote coding. It is only natural that they now work on bringing VSCode back to the browser, completing the most transformative revolution in code editor for the past 10 years.
- mcluck 4y agoHuh, my mistake. I guess I misremembered it
- int_19h 4y agoRDP is the Windows Remote Desktop Protocol that was in use for decades before VSCode; VSCode's own remoting doesn't use it. I'd say that, in addition to LSP, the other big thing that came out of VSCode is DAP: https://microsoft.github.io/debug-adapter-protocol https://microsoft.github.io/debug-adapter-protocol.
- magnio 4y agoMy bad, you're right. I confused myself thinking RDP means Remote Debugging Protocol.
- fizfaz 4y agoIIRC It was "web first": See the presentation from Erich Gamma: https://learn.microsoft.com/en-us/events/visual-studio-code-vs-code-day-2021/keynote https://learn.microsoft.com/en-us/events/visual-studio-code-... approx. minute 6.
- pjmlp 4y agoSorry but Atom lovers have an habit to distorce facts. "VS Code an overnight success...10 years in the making with Erich Gamma" https://learn.microsoft.com/en-us/events/visual-studio-code-vs-code-day-2021/keynote https://learn.microsoft.com/en-us/events/visual-studio-code-...
- mcluck 4y agoBold of you to assume that I am an Atom fan. My understanding was the Atom happened then Electron was extracted as the core then VS Code was built on top of that to fill the gap. Given that VS Code only moved in to the browser very recently, it didn't make sense to me to claim it was built for the web. Edit: faulty memory at it's finest. I was wrong
- pjmlp 4y agoSorry about that, it just so happens it is common meme in Atom community to bring this up.
- mhd 4y ago> web tech is arguably the easiest to use for building UIs ...for an ecosystem full of web developers.
- mcluck 4y agoI really want native apps to be as simple to work with for UIs but it's just not. Qt is great but still more cumbersome and I'm not aware of anything better that gets you close to the development speed and flexibility given by HTML and CSS. Very honestly: please let me know if there is anything. I really would love to build more native apps without fighting the UI system
- mhd 4y agoWhat do you mean, fighting the UI system? Non-native looking UI elements? If that's the case, I have to agree with you, actually. For web-like desktop GUIs, web technologies seem to be the fastest vehicles, unless someone releases an updated Display PostScript… Other than that, I've had way faster dev experiences in Delphi, Cocoa, SmallTalk and Tk. Mostly because you don't have to reinvent the wheel.
- mcluck 4y agoThat is exactly what I mean. There's benefits to using native UI elements but they really limit your creativity. It's also difficult if you're building something for multiple platforms but you want to make sure that you have a consistent experience.