3 ms·
Focal distance is dependent on the lenses used. Most VR headsets have a fixed focal distance of 1.3m or 2m. Those interested in the literature can use the keywo
by lhl 4y ago
Focal distance is dependent on the lenses used. Most VR headsets have a fixed focal distance of 1.3m or 2m. Those interested in the literature can use the keyword "vergence-accomodation conflict" (VAC) for more information on this.
This is a well known problem, and there are quite a few potential solutions - Doug Lanman, the lead of Display Systems Research @ FRL made a bunch of nice presentations on a variety of different approaches a couple years ago (all on YouTube, well worth watching one [1] for anyone with a passing interest in the really cool developments going on).
While I think varifocal is going to be the near-term solution, I do have a soft spot for the various light field displays I've seen.
[1] EI 2020 Plenary: Quality Screen Time: Leveraging Computational Displays for Spatial Computing https://www.youtube.com/watch?v=LQwMAl9bGNY https://www.youtube.com/watch?v=LQwMAl9bGNY