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I think there’s a real issue here, but it’s not looking stupid per se. Facebook and similar addictive products get very very large per-user engagement, and thi
by amluto 4y ago
I think there’s a real issue here, but it’s not looking stupid per se. Facebook and similar addictive products get very very large per-user engagement, and this works because people use their phones while being just enough present in the real world to walk places, ride public transit, drive (!), go to restaurants, go on dates, etc.
For this to work with a device like the Quest, users need to simultaneously be present in the real world and consume content in VR/AR. That could work in pure AR applications (albeit potentially quite awkwardly), but VR might have fairly fundamental issues such as losing the feeling of presence in VR and motion sickness.
VR is neat. AR is neat. Getting people to use VR for 10 hours a day while pretending to do something else may be a challenge.