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>You just can't expect people to exist in a virtual environment and ignore their actual physical reality for any length of time. People spend hours and hours p
by treis 4y ago
>You just can't expect people to exist in a virtual environment and ignore their actual physical reality for any length of time.
People spend hours and hours playing world of warcraft. A better version of that would be even more popular.
- dinvlad 4y agoThe question is how many people though. We aren't talking about 2-3 B people in this case..
- YurgenJurgensen 4y agoGiven that Blizzard's biggest innovation in the MMO space in recent years is apparently a 'worse' version of World of Warcraft, I'm not even sure that's true. Seems like Old School Runescape is actually doing better than (or at least similar to) WoW in terms of active players, and that has even lower graphical fidelity.
- dinvlad 4y agoYeah. Arguably as a proto-VR medium, Second Life existed for a long time, but is still far from being the most popular gaming platform (though maybe that has to do with it being not an actual topical game). I don't want to dismiss this possibility based on these still very early days, but look at how the current early-adopter implementation of the Metaverse has been perceived so far - "influencers" have no mercy on it, due to the sheer amount of bugs and weirdness of e.g. having to pay to applaud someone virtually..
- headsoup 4y agoI think that's a different scenario. Games are escapism, what Mark Z is proposing is another 'real' world through your goggles where others demand and control your attention. I don't think people want that tax. I think perhaps WoW would fail in the same way with VR, where people start to realise the time spent in it really is more like work after a point.
- phailhaus 4y agoDo they? Or do they constantly take breaks in the form of looking at their phones, going to the bathroom, snacking, etc?