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Before I got into web development I was involved in several open source blender projects, usually as a modeler (someone who creates the 3d objects, then passes
by templaedhel 15y ago
Before I got into web development I was involved in several open source blender projects, usually as a modeler (someone who creates the 3d objects, then passes them on to people who color animate and process them). I have used both maya3d (the oracle of the 3d modeling, powerful, industry grade software with a cost prohibiting casual experimentation) and blender, in addition to several other programs in limited amount.
Blender is everything that is right about the open source community.
The feature list is very comparable to commercial applications (which usually run > $500)
http://www.blender.org/features-gallery/features/ http://www.blender.org/features-gallery/features/
The community(s) are great, super helpful, nice, and diverse.
http://www.blender.org/community/user-community/ http://www.blender.org/community/user-community/
http://www.blenderartists.org/forum/ http://www.blenderartists.org/forum/
http://www.blendernation.com/ http://www.blendernation.com/
(and many more, in other languages)
But one of the most important, and as far as I know, unique things about blender and the community are the open movie projects.
The Blender Foundation establishes clear and detailed roadmaps for features (something many open source projects struggle for). Then they take a small group of some of the best artists and programmers from the community, and pay them to create a open source project using the current goals in the roadmap. The most recent was Project Durian, which created the short CG film "Sintel" with a focus on developing blenders renderer to do high res (4k) renders, and the animation system to allow for crowds and complex animations. They also developed some sfx like fire and explosions. At the end, not only was the film released as creative commons, but all the files from the film were too, so the community could benefit.
Where did the money come from? Presales of the DVD, which contained all the special features and files, and was released before the movie was posted to youtube, giving a "sneak preview". One project serving as fundraising, community support, community outreach, tutorial/teaching, feature development, focus grouping, beta testing/dogfooding, and publicity. Success.
Here are links to some of the other blender open projects.
- http://www.sintel.org/ http://www.sintel.org/ - Project Durian - Sintel, focus on special effects, high res cinimatic rendering, and animation improvements. - http://www.youtube.com/watch?v=eRsGyueVLvQ http://www.youtube.com/watch?v=eRsGyueVLvQ
- http://www.bigbuckbunny.org/index.php/about/index.php http://www.bigbuckbunny.org/index.php/about/index.php - Project Mango - Big Buck Bunny - focus on hair/fiber, work with outdoor/large scenes, improve animation system for cartoony deformation styled animations.
(http://www.youtube.com/watch?v=XSGBVzeBUbk http://www.youtube.com/watch?v=XSGBVzeBUbk)
(Note: Chances are you've seen this somewhere, because of the CC licence, stores and online video hosts love to use it for a placeholder)
- http://orange.blender.org/ http://orange.blender.org/ - Project Orange - Elephants Dream - This is the project which developed blender into a program that had all the features to compete with the big boys, added the node compositing and spleen animation controls, plus lots more.
(http://www.youtube.com/watch?v=XFtg0WBD5Hc&feature=fvst http://www.youtube.com/watch?v=XFtg0WBD5Hc&feature=fvst)
I would advise watching all of those, besides being great artistically, the stories are actually pretty good.
- ajtaylor 15y agoI'm watching Sintel now at 1080p. The quality is something I'd expect to see in a movie theater! Previously I've seen Big Buck Bunny, which my daughter loves. :) But Sintel blows it away.
- deleted 15y ago[deleted]
- templaedhel 15y agoThat was the main focus of Sintel. There was a lot of focus on getting the renderer able to realistically handle 4k, which is a resolution standard (stands for 4k horizontal resolution). From wikipedia As of 2009, the most common acquisition medium for digitally projected features is 35 mm film scanned and processed at 2K (2048×1556) or 4K (4096×2160) resolution via digital intermediate. Most digital features to date have been shot at 1920×1080 HD resolution using cameras such as the Sony CineAlta, Panavision Genesis or Thomson Viper. New cameras such as the Arri Alexa can capture 2K resolution images, the Red Digital Cinema Camera Company's Red One can record 4K, and Sony's F65 CineAlta camera can capture 4K and beyond to 8K 8768 x 2324. So it is actually twice the resolution you would expect to see in theaters. P.S. Don't show your daughter Sintel until you've watched it, it's actually fairly sad.
- ajtaylor 15y agoYes, I know what you mean now!
- unwind 15y agoIf you ever have the pleasure to meet Ton Roosendaal (http://en.wikipedia.org/wiki/Ton_Roosendaal http://en.wikipedia.org/wiki/Ton_Roosendaal), the "benevolent dictator" running the Blender Foundation, you'll see where the drive to do all these well-organized, thought-through things comes from. Ton is fantastic at making things happen, from setting up a movie project to coding in Blender (which he still does very much of) to organizing the three-day Blender Conference that every year lets a couple hundred Blender users and developers meet up in wonderful Amsterdam. On top of that, he's a really nice guy!