5 ms·
I don't know how they did it, but they did it very very slowly. Anything "interactive" was unuseable.
by Asmod4n 4y ago
I don't know how they did it, but they did it very very slowly.
Anything "interactive" was unuseable.
- scarface74 4y agoInteractive 68K programs were usually fast. The 68K programs would still call native PPC QuickDraw code. It was processor intensive code that was slow. Especially with the first generation 68K emulator. Connectix SpeedDoubler was definitely faster.
- duskwuff 4y agoMost of the Toolbox was still running emulated 68k code in early Power Mac systems. A few bits of performance-critical code (like QuickDraw, iirc) were translated, but most things weren't.
- lilyball 4y agoAssuming you're talking about PPC-to-x86, it was certainly usable, though noticeably slower. Heck, I used to play Tron 2.0 that way, the frame rate suffered but it was still quite playable.