3 ms·
>Play-to-earn games introduced a rentier class of managers who oversaw low-wage workers in countries like the Philippines, Vietnam, and Venezuela and took a cut
by aww_dang 4y ago
>Play-to-earn games introduced a rentier class of managers who oversaw low-wage workers in countries like the Philippines, Vietnam, and Venezuela and took a cut of their earning in exchange for just letting them play the game in the first place.
What is the argument here? Players shouldn't profit, developers should not profit or nobody should profit? If you start from a Marxist perspective, of course you are going to have a problem with a market based system.
- pornel 4y agoTo have profits, you first need to create something of value. The game creates nothing of value, and it even fails to provide entertainment value (otherwise playing would be a reward itself, not a chore to outsource). It's just another financial scam promising to create money out of thin air, and it even reinvented sweatshops as a side effect.
- aww_dang 4y agoAll cryptogames create nothing of value? This is a wild generalization. Even if you do not personally value it, it does not follow that others do not value it. Entertainment is subjective as is the perception of value generally. Apply your principles to a sports tournament or poker series. The stakes create excitement for players. https://en.wikipedia.org/wiki/Subjective_theory_of_value https://en.wikipedia.org/wiki/Subjective_theory_of_value