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Actual chemistry simulations are still computationally unfeasible. In the "ten thousand atoms is a lot" territory. So you could certainly make a game with hard
by XorNot 4y ago
Actual chemistry simulations are still computationally unfeasible. In the "ten thousand atoms is a lot" territory.
So you could certainly make a game with hardcoded reaction paths for it, but capturing the actual scope and breadth of real chemistry just isn't really going to happen.
On the other hand you do raise a really good point about something which bugged me a lot when I was learning lab chemistry: getting the mechanical sensibility for what processes you need to do is hard and frankly IMO it's not taught particularly well. There would, I think, be a lot of value in a decent fidelity VR simulation of some of these processes just so you could get a sense of what the mechanical arrangement of things you need to do will actually be.
i.e. testing out a particular glassware and fluid path apparatus would have a lot of utility in making experimental work more structured and developing the intuition for what things should look like.
- an_aparallel 4y agowe have blender, webGL, three.js, godot, blend2web, so much tech...and the pedagogy is...where? in the toilet ...idk? i really need to get smarter asap...lol. So many cool ideas to explore, particularly in STEM.