4 ms·
It's the great unanswered question: what works in game design? It turns out wand building and extensive end-game/meta progression is far more engaging than mos
by dmitriid 4y ago
It's the great unanswered question: what works in game design?
It turns out wand building and extensive end-game/meta progression is far more engaging than most other things. IIRC there was more chemistry early on (I think there was/still is cooking?) and more rogue-like elements like satiation, but wand-building combined with the world physics turned out to be such immense fun, that it eclipsed everything else.