3 ms·
Not as if. You’re making a synchronous call async. And so it keeps spreading through your code. Op’s trick is certainly more complicated but looks like a smart
by tobr 4y ago
Not as if. You’re making a synchronous call async. And so it keeps spreading through your code. Op’s trick is certainly more complicated but looks like a smart way to support async cases but still letting synchronous calls stay synchronous.
- c-baby 4y agoHmm I see. So the value is in creating a kind of blocking promise. I can see how that might be useful in certain circumstances, but using blocking functionality isn't something you'd want to rely on in general.
- qazxcvbnm 4y agoNo, the promise doesn't block, it just stays a promise. However, for synchronous calls, the Promise overhead is obviated. In other words, the performance price of synchronous vs asynchronous calls is the price of a function call vs Promise implementation (i.e. event-loop machinery); the price of a function call, including the stack frame allocation, which is non-zero (recall the times that assembly programmers would dismiss languages like C as 'too-slow', having to allocate on function calls), versus pushing the Promise closure onto an event-loop, exiting the current event-loop, waiting for the next event-tick, popping off the next closure from the event stack, then creating the function call stack frame under a closure. For inner-loops, the difference can be 20ms vs 20s.
- pmoleri 4y agoI don't get it, the signature still returns `Type | Promise<Type>` how that promise doesn't spread through your code? Still, the other comment about using await on plain values seems like a better option than parent comment
- tobr 4y agoc-baby’s suggestion wraps a non-promise in a promise, so I don’t see how that’s still able to return a non-promise. Awaiting plain values can only be done inside an async function, which means it returns a promise, which means you have to wait for the event loop to get the value out of there. Generally I’m not aware of any other (reasonably ergonomic) way to write a single code path that can work with both sync and async input without itself always giving async output.