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I thought that was pretty much the motivation. HKTs are hard - hard to implement with Rust's low overhead goals, and hard to teach to newbies. My understanding
by Macha 4y ago
I thought that was pretty much the motivation. HKTs are hard - hard to implement with Rust's low overhead goals, and hard to teach to newbies. My understanding is that GATs came about as some simpler lower hanging fruit to try first.