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I agree, same with popular multiplayer games for instance which could be exploited by memory safety bugs in the network protocol implementation. But these are c
by flohofwoe 4y ago
I agree, same with popular multiplayer games for instance which could be exploited by memory safety bugs in the network protocol implementation. But these are cases where just implementing a couple of critical modules either with a memory-safe language, or using code generation (or both) to reduce the amount of 'manual bugs' go a long way. AFAIK exploits almost always happen in places where data comes into the system, so those are the places to focus on.