3 ms·
is this better than caching glyphs on textures? As we need to recalculate the text each time? also how to count odd/even using a single rendering pass? or we
by billconan 4y ago
is this better than caching glyphs on textures?
As we need to recalculate the text each time?
also how to count odd/even using a single rendering pass? or we need to do a 2-pass rendering?
- rowanG077 4y agoIf you can caching glyphs is probably fastest. But there are many cases where you don't want that, for example a PDF on mobile where the user can pin zoom and rotate in real-time.