3 ms·
Easy Scalable Text Rendering on the GPU
- billconan 4y agois this better than caching glyphs on textures? As we need to recalculate the text each time? also how to count odd/even using a single rendering pass? or we need to do a 2-pass rendering?
- rowanG077 4y agoIf you can caching glyphs is probably fastest. But there are many cases where you don't want that, for example a PDF on mobile where the user can pin zoom and rotate in real-time.