2 ms·
- navigate a collection of randomly generated 2D maps - pause the combat system to think about your next move - often don't know what's around the next corner -
by wcarss 4y ago
- navigate a collection of randomly generated 2D maps
- pause the combat system to think about your next move
- often don't know what's around the next corner
- balance decisions about what items/upgrades to buy in shops using a few common resources you pick up from battles and exploration
- when you die, your game ends
to each their own but like, it's _pretty_ close!
- laputan_machine 4y agoI'm an absolute purist, to be honest it's just pedantry and not really worth debating, I love FTL, and the entire "roguelike" genre, whether they adhere to my standards or not. The golden age of games is really upon us