4 ms·
People now use the term 'roguelike' to mean more than turn-based, grid-based, permadeath, procedural games. Usually any game that has procedural elements & per
by laputan_machine 4y ago
People now use the term 'roguelike' to mean more than turn-based, grid-based, permadeath, procedural games.
Usually any game that has procedural elements & permadeath now becomes labelled "roguelike" or "roguelite" by the community, depending.
I'm still a snob about it, to me roguelikes are nethack, ADOM, even newer games like Cogmind and Caves of Qud are roguelikes, but to me, FTL is not.
- wcarss 4y ago- navigate a collection of randomly generated 2D maps - pause the combat system to think about your next move - often don't know what's around the next corner - balance decisions about what items/upgrades to buy in shops using a few common resources you pick up from battles and exploration - when you die, your game ends to each their own but like, it's _pretty_ close!
- laputan_machine 4y agoI'm an absolute purist, to be honest it's just pedantry and not really worth debating, I love FTL, and the entire "roguelike" genre, whether they adhere to my standards or not. The golden age of games is really upon us