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Procedurally generated content and permadeath are two core concepts of roguelikes. Games that use these concepts are also called roguelites (with a 't'). Bindin
by kruuuder 4y ago
Procedurally generated content and permadeath are two core concepts of roguelikes. Games that use these concepts are also called roguelites (with a 't'). Binding of Isaac and Spelunky are two other examples of roguelites.
- unixhero 4y agoThe two may be jeg ingredients. But there must be something missing. It can't only be death as in death and procedurally generated worlds.
- kruuuder 4y agoWell, that's not my definition, but certainly one that's widely used. I have seen quite a few heated discussions about what should be called a roguelike though. :)