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Not really comparable IMO. While FTL was real-time, it played almost like a turn-based game, there was no twitching or real action. Looking at Hades, it seems t
by Semaphor 4y ago
Not really comparable IMO. While FTL was real-time, it played almost like a turn-based game, there was no twitching or real action. Looking at Hades, it seems to be another stressful action game.
- baq 4y agoI guess real time doesn’t really matter to me in a roguelite. The idea remains the same: start, die, repeat until you get good enough to win. Hades just takes that to the extreme - the player gets permanent bonuses for playing and the story requires multiple deaths to advance.
- masklinn 4y ago> Hades just takes that to the extreme - the player gets permanent bonuses for playing and the story requires multiple deaths to advance. That's pretty standard for roguelites, the metaprogression is usually necessary. I guess FTL is the one one out there, because the metaprogression is only ships being unlocked IIRC.
- senko 4y agoJust now replaying Hades, having finished it last year. In general, I dislike action games, don't want to learn key combos, and like to be able to save my progress. Yet for all that, Hades is probably (for me) the best game I have ever played. Action within each room is hectic, but in between (after you clear one and go to the next) there's time to think, power up, adjust your strategy, and then plunge into it again. The game handles death so well I actually wanted to die many times just so I could go back to the starting point and check new powerups. It was frustratingly hard (for me, casual gamer that really doesn't play action games) but even on those times I kept pushing because of the story. It's surprisingly good foe a rougelite (and action games in general). All this is to say, if you haven't played it, give it a try (at least a few runs, and explore the other character). You might be surprised.
- sebzim4500 4y agoYou can turn FTL into that by not pausing.
- masklinn 4y agoTurn/RT is orthogonal, both exist in roguelites. Though you're completely correct that Hades is on the more ARPG-side of things (very much in-line with previous Supergiant games). It's not that twitchy compared to an Enter the Gungeon or Binding of Isaac.